1.97c (12/10/08)
- Added radioactive ground to several of the campaign levels
- Added extra options to configuration menu, and now saving configuration to file
- Added code to display on-screen alert text
- Several bug fixes
1.97b (12/6/08)
- Added unit queue display to buildings (when selected)
- Added descriptive text to intro menu
- Unit trails and debris are now more visible
1.97 (12/5/08)
- Added new level 5
- Many bug fixes and UI tweaks
1.96b (12/4/08)
- Configuration menu added
- Single player campaign can now start at any level
- Added several more sounds
- Changed background music to classical
- Added statistics recording
- misc bug fixes
1.95 (12/2/08)
- Fixed bug where player's units abort build process when attacked
- Small UI tweaks (grabradora brightness, menu button spacing, etc.)
- Added 'rescuable' functionality, and added rescuable units to several of the campaign levels
1.94c (12/1/08)
- Changed bullet and explosion colors to make them easier to identify whose they are
- Added a bunch of unit sounds
- Added the first 'neutral' unit, the fireplant
- Added music (experimental, disable with '-musicoff')
- Added pause functionality to UI game speed button (right click)
- Misc bug fixes (esp. map editor menu crash)
1.93b (11/30/08)
- Updated resource, plant, and mountain textures
- Fixed several bugs (including a crash bug)
- Added fast-forward functionality via on-screen button
- Changed buster bullet appearance
1.92 (11/27/08)
- Fixed background texture to make it nicer on the eyes
- Adjusted player colors
- Enhanced AI to make it cancel buildings and fight when attacked
- Improved performance overall
- Map shading is now enabled by default
- Added explosion graphics
1.91 (11/26/08)
- Added new background texture (much nicer but makes download size much bigger)
- Updated graphics for several units and buildings
- Buildings and units can now be bigger than the square(s) they are located in, this gives sort of a 3D effect since one building can be behind another
- Misc. UI changes (highlighting, etc.)
- Added fog-of-war graduated shading, but because of big performance hit this is disabled by default (use '-mapshading' flag to see this)
1.88c (11/24/08)
- Made map scrolling (when mouse reaches edge of screen) smooth
- Mouse is now kept in window to make scrolling easier
- Added 'return to main menu' button, and now returns to main menu after game is over
- Moved resources (TGA, WAV) to ..\resources directory
- Fixed bug with terrain showing up improperly
- Selection of nearby units is now a bit tighter
- Thanks to the folks at allegro.cc and blizzforums.com for valuable feedback!
1.87 (11/21/08)
- Refactored how terrain is stored (map file format is different now)
- Small UI changes (color, text position, etc.)
- Added two new background textures (sand)
1.86b (11/20/08)
- Fixed nasty bug with map loading
- Adjusted brighness of a few sprites
1.85 (11/19/08)
- First public release
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