• If you are citizen of an European Union member nation, you may not use this service unless you are at least 16 years old.

  • Whenever you search in PBworks or on the Web, Dokkio Sidebar (from the makers of PBworks) will run the same search in your Drive, Dropbox, OneDrive, Gmail, Slack, and browsed web pages. Now you can find what you're looking for wherever it lives. Try Dokkio Sidebar for free.



Page history last edited by PBworks 14 years, 3 months ago

1.97c (12/10/08)

- Added radioactive ground to several of the campaign levels

- Added extra options to configuration menu, and now saving configuration to file

- Added code to display on-screen alert text

- Several bug fixes

1.97b (12/6/08)

- Added unit queue display to buildings (when selected)

- Added descriptive text to intro menu

- Unit trails and debris are now more visible

1.97 (12/5/08)

- Added new level 5

- Many bug fixes and UI tweaks

1.96b (12/4/08)

- Configuration menu added

- Single player campaign can now start at any level

- Added several more sounds

- Changed background music to classical

- Added statistics recording

- misc bug fixes

1.95 (12/2/08)

- Fixed bug where player's units abort build process when attacked

- Small UI tweaks (grabradora brightness, menu button spacing, etc.)

- Added 'rescuable' functionality, and added rescuable units to several of the campaign levels

1.94c (12/1/08)

- Changed bullet and explosion colors to make them easier to identify whose they are

- Added a bunch of unit sounds

- Added the first 'neutral' unit, the fireplant

- Added music (experimental, disable with '-musicoff')

- Added pause functionality to UI game speed button (right click)

- Misc bug fixes (esp. map editor menu crash)

1.93b (11/30/08)

- Updated resource, plant, and mountain textures

- Fixed several bugs (including a crash bug)

- Added fast-forward functionality via on-screen button

- Changed buster bullet appearance

1.92 (11/27/08)

- Fixed background texture to make it nicer on the eyes

- Adjusted player colors

- Enhanced AI to make it cancel buildings and fight when attacked

- Improved performance overall

- Map shading is now enabled by default

- Added explosion graphics

1.91 (11/26/08)

- Added new background texture (much nicer but makes download size much bigger)

- Updated graphics for several units and buildings

- Buildings and units can now be bigger than the square(s) they are located in, this gives sort of a 3D effect since one building can be behind another

- Misc. UI changes (highlighting, etc.)

- Added fog-of-war graduated shading, but because of big performance hit this is disabled by default (use '-mapshading' flag to see this)

1.88c (11/24/08)

- Made map scrolling (when mouse reaches edge of screen) smooth

- Mouse is now kept in window to make scrolling easier

- Added 'return to main menu' button, and now returns to main menu after game is over

- Moved resources (TGA, WAV) to ..\resources directory

- Fixed bug with terrain showing up improperly

- Selection of nearby units is now a bit tighter

- Thanks to the folks at allegro.cc and blizzforums.com for valuable feedback!

1.87 (11/21/08)

- Refactored how terrain is stored (map file format is different now)

- Small UI changes (color, text position, etc.)

- Added two new background textures (sand)

1.86b (11/20/08)

- Fixed nasty bug with map loading

- Adjusted brighness of a few sprites

1.85 (11/19/08)

- First public release

Comments (0)

You don't have permission to comment on this page.